AoeStats
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Arabia

510378249Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 47m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1179
+15
🇺🇸 Ethiopians · United States
1087
+19
🇪🇸 Spanish · Spain
1158
-17
🇪🇸 Franks · Spain
1158
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,506 10:53 15:29 33:11 ⛏ Fast Castle
50 2,375 9:42 20:13 37:01 ⚔ Scout Rush
44 2,080 11:34 22:08 — ⚔ Archer Rush
24 1,142 10:33 21:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,095 17,030 16,120 2,350 69,595 73,792
18,100 8,481 9,285 200 36,066 39,936
11,535 14,080 2,960 2,280 30,855 31,264
11,075 8,466 5,235 1,785 26,561 27,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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