AoeStats
← VeX

Fortress

509932345Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 42m 39s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1143
+15
🇪🇸 Franks · Spain
1143
+15
🇫🇷 Vikings · France
1147
-15
🇹🇷 Romans · Türkiye
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,800 7:00 10:49 26:03 ⛏ Fast Castle
27 1,147 6:20 12:18 26:39 ⛏ Fast Castle
19 800 7:57 11:34 25:59 ⛏ Fast Castle
18 772 8:58 12:39 24:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,795 17,840 13,595 1,585 52,815 73,293
23,535 8,895 15,170 2,150 49,750 57,431
20,890 18,410 3,815 200 43,315 48,120
18,465 14,455 6,205 1,530 40,655 43,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.