AoeStats
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Fortress

509734029Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 48m 2s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1130
+13
🇪🇸 Spanish · Spain
1129
+14
🇺🇸 Persians · United States
1096
-14
🇺🇸 Mapuche · United States
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,193 7:52 12:11 29:59 ⛏ Fast Castle
31 1,499 7:19 11:03 24:00 ⛏ Fast Castle
20 956 7:35 12:31 28:04 ⛏ Fast Castle
18 869 8:07 12:04 27:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,875 23,570 21,610 2,315 81,370 90,669
23,870 19,850 18,940 2,380 65,040 77,905
27,445 18,220 14,760 1,045 61,470 71,950
17,665 18,745 10,370 3,480 50,260 65,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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