AoeStats
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Lombardia

509794504Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
793
+16
🇺🇸 Slavs · United States
787
+16
🇺🇸 Spanish · United States
777
+17
🇲🇽 Teutons · Mexico
882
-56
🇲🇽 Mongols · Mexico
750
-33
🇲🇽 Persians · Mexico
750
-33
Player eAPM Actions Feudal Castle Imperial Opening
44 2,821 12:31 22:10 58:22 ⛏ Fast Castle
28 1,785 11:03 22:30 40:04 ⛏ Fast Castle
22 1,440 10:58 24:06 45:32 ⚔ Archer Rush
21 1,329 10:24 20:17 39:58 ⛏ Fast Castle
18 1,163 10:35 17:51 39:53 ⛏ Fast Castle
17 1,070 11:28 21:09 33:31

Resources

Player Food Wood Gold Stone Spent Collected
28,895 17,680 29,035 1,720 77,330 82,244
16,115 27,820 16,345 2,150 62,430 75,482
19,595 19,860 13,225 3,650 56,330 75,336
19,045 7,840 12,830 1,610 41,325 51,287
17,965 9,130 9,200 2,475 38,770 65,880
11,415 13,950 6,610 2,700 34,675 39,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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