AoeStats
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African Clearing

510743775Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 63m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Malay · Ukraine
1550
+16
🇺🇦 Bohemians · Ukraine
1549
+16
🇨🇳 Slavs · China
1486
+18
🇬🇷 Hindustanis · Greece
1433
+20
🇯🇵 Tatars · Japan
1644
-22
🇨🇳 Gurjaras · China
1622
-21
🇨🇳 Portuguese · China
1511
-16
🇨🇳 Khmer · China
1386
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,482 13:32 17:15 36:23 ⛏ Fast Castle
48 3,009 12:27 23:42 40:03 ⚔ M@A into Towers FC
43 2,724 12:12 22:40 40:20 ⚔ M@A into Fish Boom
28 1,792 12:35 16:08 35:31 ⛏ Fast Castle
26 1,668 13:11 21:07 42:38 ⚔ Scout Rush
25 1,551 12:22 27:16 56:11 ⚔ Archer Rush
24 1,501 13:49 18:35 52:51 ⛏ Fast Castle
17 1,054 17:50 31:56 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,275 25,865 21,290 3,575 96,005 100,298
47,965 21,215 23,250 1,980 94,410 102,605
21,950 38,450 23,510 5,755 89,665 105,939
36,630 27,960 15,105 1,160 80,855 92,893
34,935 14,822 20,825 4,700 75,282 92,130
26,590 21,450 13,220 1,150 62,410 68,533
26,205 17,000 7,820 1,300 52,325 57,322
18,440 18,155 5,375 2,880 44,850 50,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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