AoeStats
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Nomad

510531407Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 57m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
545
+14
🇹🇼 Khmer · Taiwan
499
+16
🇮🇹 Huns · Italy
405
+20
🇷🇸 Italians · Serbia
531
-18
🇮🇪 Spanish · Ireland
489
-16
🇩🇪 Teutons · Germany
476
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,188 15:32 24:30 39:54 ⚔ Fish Boom into Drush FC into Archers into Skirms
16 914 18:49 31:05 46:03 ⚔ Drush FC
12 671 17:45 31:15 48:42 ⚔ Drush
12 664 13:48 25:04 44:42 ⛏ Fish Boom FC
10 595 14:12 23:47 32:54 ⚔ Fish Boom into Scouts
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,725 10,809 15,675 950 50,159 63,277
16,640 14,620 9,560 6,980 47,800 50,224
19,010 14,085 10,680 2,945 46,720 61,667
12,580 11,890 7,595 2,515 34,580 44,215
12,730 6,375 3,645 1,920 24,670 31,112
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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