AoeStats
← pedrogragui

Black Forest

510167399Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 141m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
604
+12
🇮🇪 Spanish · Ireland
488
+18
🇺🇸 Cumans · United States
518
-15
🇺🇸 Armenians · United States
517
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 4,653 14:31 23:24 47:36 ⚔ Scout Rush
22 3,047 15:48 34:52 50:32
16 2,198 18:47 30:12 55:24 ⛏ Fast Castle
10 1,401 23:24 46:00 53:50

Resources

Player Food Wood Gold Stone Spent Collected
82,865 66,270 41,585 5,750 196,470 241,184
33,000 26,327 22,845 5,355 87,527 205,006
31,125 28,168 13,675 5,925 78,893 85,194
25,650 16,004 19,975 3,440 65,069 102,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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