AoeStats
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Fortress

509573382Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 161m 1s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Burmese · Ireland
470
+18
🇺🇸 Vietnamese · United States
423
+20
🇨🇳 Malay · China
504
-19
🇨🇳 Teutons · China
504
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 6,218 7:13 16:43 28:47
29 4,678 8:04 22:18 29:29
22 3,619 9:27 17:03 22:28 ◆ FC into Fast Imp
13 2,134 12:17 18:41 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,595 65,085 85,655 4,450 222,785 232,222
36,345 58,355 51,885 12,555 159,140 171,167
60,120 40,285 21,245 6,000 127,650 132,994
48,145 45,035 10,500 825 104,505 126,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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