AoeStats
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Arena

509570270Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 27m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
605
+12
🇮🇪 Spanish · Ireland
453
+17
🇺🇸 Gurjaras · United States
504
-15
🇯🇵 Berbers · Japan
492
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 471 10:35 22:51 — ⛏ Fast Castle
13 356 10:50 18:50 — ⛏ Fast Castle
12 329 10:05 21:02 — ⛏ Fast Castle
9 243 11:28 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,600 4,835 1,265 1,500 13,200 15,632
5,295 3,575 670 1,210 10,750 11,636
4,700 4,060 770 1,190 10,720 11,338
5,330 3,760 490 850 10,430 12,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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