AoeStats
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Arena

504398503Analyzed
4v4 RM · 29d ago on Sep 5, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
772
+12
🇨🇳 Chinese · China
687
+15
🇺🇸 Byzantines · United States
648
+17
🇮🇳 Franks · India
616
+18
🇺🇸 Persians · United States
783
-48
🇺🇾 Goths · Uruguay
738
-18
🇺🇸 Japanese · United States
679
-26
🇲🇽 Ethiopians · Mexico
466
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,265 11:11 19:37 35:54 ⛏ Fast Castle
22 1,095 12:27 19:17 33:28 ⚔ Drush FC
15 723 15:15 24:12 40:32 ⛏ Fast Castle
15 712 11:07 16:35 36:48 ⛏ Fast Castle
14 676 13:20 18:08 29:33 ⛏ Fast Castle
14 686 10:02 27:58 — ⚔ Drush FC
11 519 13:19 30:46 — ⛏ Fast Castle
11 544 15:50 28:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,865 15,625 9,020 1,805 55,315 61,347
21,245 11,815 11,965 3,280 48,305 56,764
16,220 14,005 13,040 1,600 44,865 58,879
13,880 13,660 8,940 2,445 38,925 44,136
15,195 15,635 5,945 1,650 38,425 48,836
14,805 7,720 3,500 1,400 27,425 37,340
8,085 7,760 3,010 1,460 20,315 25,832
5,565 2,800 2,460 1,025 11,850 13,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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