AoeStats
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Black Forest

510018427Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
991
+9
🇵🇪 Inca · Peru
664
+22
🇲🇽 Romans · Mexico
854
-17
🇨🇱 Spanish · Chile
768
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,558 11:07 17:38 33:31 ⛏ Fast Castle
25 1,110 12:22 23:18 — ⛏ Fast Castle
23 1,036 13:41 17:26 37:08 ⛏ Fast Castle
15 674 13:13 18:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,415 21,245 9,535 1,090 49,285 59,276
18,090 11,251 5,690 3,945 38,976 41,779
13,220 9,881 7,370 2,285 32,756 38,375
12,190 8,963 3,025 4,110 28,288 31,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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