AoeStats
← 乔木

Black Forest

507694915Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 72m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
846
+13
🇨🇳 Spanish · China
844
+13
🇨🇳 Sicilians · China
807
+14
🇧🇷 Byzantines · Brazil
787
-13
🇨🇳 Romans · China
780
-14
🇮🇹 Khmer · Italy
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,223 10:45 18:53 32:02 ⛏ Fast Castle
18 1,284 12:12 18:45 35:33 ⛏ Fast Castle
14 1,047 15:01 19:07 34:00 ⛏ Fast Castle
7 497 10:58 21:21 42:53 ⚔ Towers FC
6 418 12:59 17:17 38:37 ⛏ Fast Castle
4 314 13:57 18:11 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,020 26,096 23,770 6,890 86,776 139,539
30,490 22,013 27,090 1,795 81,388 120,598
36,535 16,579 22,345 4,845 80,304 101,113
28,130 16,595 13,480 2,650 60,855 97,806
9,275 7,085 4,305 3,030 23,695 36,487
9,600 9,307 2,350 1,665 22,922 39,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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