AoeStats
← 乔木

MegaRandom

507693037Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 20m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
833
+13
🇨🇳 Cumans · China
831
+13
🇨🇳 Koreans · China
793
+14
🇮🇳 Berbers · India
822
-16
🇹🇼 Italians · Taiwan
756
-13
🇺🇸 Burgundians · United States
706
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 759 16:42 — — ⚔ Drush into Archers into Towers
22 441 10:23 17:47 — ⚔ FC into Archers
19 375 14:35 — — ⚔ M@A into Towers
10 201 12:39 — — ⚔ M@A Rush
0 3 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 2,910 1,190 350 7,000 7,970
2,525 2,715 645 325 6,210 6,736
2,000 2,994 230 400 5,624 6,469
2,375 2,015 465 220 5,075 5,613
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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