AoeStats
← 乔木

Nomad

507687995Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 61m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
784
+19
🇦🇺 Shu · Australia
742
+20
🇮🇹 Ethiopians · Italy
735
+20
🇨🇳 Sicilians · China
853
-20
🇨🇳 Celts · China
851
-20
🇨🇳 Bulgarians · China
812
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 2,565 16:21 22:49 59:54 ⚔ Drush into Fish Boom FC
15 896 12:50 22:26 44:55 ⚔ Fish Boom into M@A
13 808 15:59 25:01 46:28 ⚔ Fish Boom into Archers
11 676 17:09 — — ⛏ Fish Boom
9 573 16:09 26:50 — ⚔ Archer Rush
5 297 15:43 24:12 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,775 29,225 11,880 4,950 63,830 68,111
14,435 28,390 15,375 2,750 60,950 67,067
18,550 18,160 12,855 4,750 54,315 61,168
12,170 12,360 3,650 2,225 30,405 31,151
5,375 3,460 850 1,825 11,510 12,428
3,310 3,150 100 1,520 8,080 7,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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