AoeStats
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Lombardia

507681876Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 74m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
840
+13
🇨🇳 Byzantines · China
838
+13
🇨🇳 Khmer · China
798
+14
🇩🇪 Tatars · Germany
812
-16
🇩🇪 Britons · Germany
742
-12
🇩🇪 Spanish · Germany
742
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 3,007 12:32 20:31 29:36 ⚔ Skirmisher Rush
30 2,265 11:10 15:39 30:18 ⛏ Fast Castle
19 1,412 11:12 18:56 35:52 ⛏ Fast Castle
16 1,191 12:52 21:00 40:20 ⚔ Drush into Archers
15 1,127 12:23 20:01 31:20 ⚔ Drush FC
11 805 10:22 16:42 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,560 25,100 32,145 3,150 103,955 150,752
29,815 31,598 28,250 5,005 94,668 129,957
34,145 38,175 8,690 3,290 84,300 93,007
29,460 19,945 24,315 5,350 79,070 99,771
38,980 13,040 23,405 2,375 77,800 107,965
20,160 33,710 12,215 5,485 71,570 86,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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