AoeStats
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Arena

507676236Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 64m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
857
+15
🇨🇳 Teutons · China
817
+17
🇫🇷 Ethiopians · France
787
+19
🇨🇳 Saracens · China
858
-18
🇨🇳 Byzantines · China
855
-17
🇨🇳 Khmer · China
814
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,199 10:36 18:27 41:50 ⛏ Fast Castle
26 1,670 11:09 16:22 36:23 ⛏ Fast Castle
23 1,499 12:25 16:45 30:34 ⛏ Fast Castle
20 1,321 9:32 15:22 26:44 ⛏ Fast Castle
20 1,311 10:13 18:29 35:21 ⛏ Fast Castle
9 602 10:13 15:51 37:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,595 36,220 27,430 1,730 90,975 112,480
37,360 35,665 11,785 4,095 88,905 91,994
33,470 13,955 19,610 3,125 70,160 84,485
23,525 25,040 5,645 2,230 56,440 64,805
22,010 16,055 11,065 2,400 51,530 65,445
10,125 18,395 17,345 2,900 48,765 55,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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