AoeStats
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Arena

510008332Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 51m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1010
+13
🇦🇷 Bulgarians · Argentina
968
+15
🇲🇽 Britons · Mexico
858
+18
🇺🇸 Tatars · United States
977
-48
🇺🇸 Turks · United States
920
-15
🇮🇳 Italians · India
909
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,131 9:46 21:00 34:06 ⚔ Archers into Skirms
41 2,119 11:10 18:38 39:12 ⛏ Fast Castle
34 1,734 10:40 13:39 27:35 ⛏ Fast Castle
28 1,455 13:16 21:07 38:50 ⛏ Fast Castle
13 678 13:31 18:54 34:22 ⛏ Fast Castle
11 575 12:50 16:49 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,210 24,295 12,675 4,500 66,680 89,210
24,700 15,060 16,860 1,570 58,190 61,184
19,660 19,065 11,515 1,850 52,090 59,938
14,710 13,920 7,945 2,525 39,100 41,247
10,630 12,780 8,945 1,500 33,855 48,862
10,390 8,905 3,745 1,630 24,670 34,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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