AoeStats
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Arena

509695228Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 40m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
996
+14
🇦🇷 Turks · Argentina
953
+15
🇦🇷 Bohemians · Argentina
952
+15
🇲🇽 Vietnamese · Mexico
837
+21
🇮🇩 Turks · Indonesia
1006
-19
🇪🇸 Spanish · Spain
974
-18
🇨🇭 Franks · Switzerland
906
-15
🇵🇱 Celts · Poland
872
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,636 10:37 15:19 33:50 ⛏ Fast Castle
39 1,592 12:54 16:55 34:21 ⛏ Fast Castle
38 1,539 9:37 19:42 32:34
34 1,385 11:59 21:38 40:14 ⚔ FC into Skirms
30 1,245 10:23 14:12 30:09 ⛏ Fast Castle
25 1,026 11:00 16:57 31:45 ⛏ Fast Castle
18 724 10:43 15:28 36:59 ⛏ Fast Castle
18 733 11:03 17:54 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,925 7,760 15,925 950 50,560 57,812
16,860 14,325 10,345 200 41,730 48,126
17,410 9,590 7,970 2,895 37,865 43,090
13,270 7,865 6,970 1,500 29,605 37,456
11,535 9,265 4,305 2,755 27,860 29,291
13,225 11,810 1,780 850 27,665 35,848
13,580 7,775 4,005 1,850 27,210 27,854
11,260 7,125 3,915 905 23,205 34,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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