AoeStats
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Arena

509685721Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1026
+13
🇦🇷 Hindustanis · Argentina
938
+17
🇮🇳 Wei · India
925
+17
🇧🇷 Khmer · Brazil
812
+22
🇦🇷 Khmer · Argentina
1016
-20
🇦🇷 Malay · Argentina
971
-18
🇦🇷 Bohemians · Argentina
970
-18
🇲🇽 Mongols · Mexico
850
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,272 10:13 14:43 38:07 ⛏ Fast Castle
39 1,928 13:13 19:51 33:46 ⛏ Fast Castle
37 1,802 9:57 18:11 29:36 ⛏ Fast Castle
37 1,822 9:05 21:25 36:50
29 1,421 13:51 18:43 30:45 ⛏ Fast Castle
23 1,127 11:20 15:16 37:37 ⛏ Fast Castle
22 1,081 10:02 20:23 30:35 ⛏ Fast Castle
15 737 12:38 19:43 35:41 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,875 11,460 15,425 1,600 57,360 72,099
28,040 15,510 8,145 3,450 55,145 66,584
22,440 9,635 15,150 2,900 50,125 66,934
13,715 14,605 8,115 2,800 39,235 54,841
16,100 13,985 5,400 2,515 38,000 45,298
9,500 16,770 10,105 1,475 37,850 41,130
13,910 12,880 7,345 2,155 36,290 42,010
14,965 12,660 4,190 3,565 35,380 43,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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