AoeStats
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Arena

508123584Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 45m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
956
+14
🇦🇷 Turks · Argentina
941
+14
🇦🇷 Huns · Argentina
881
+17
🇲🇽 Vietnamese · Mexico
841
+19
🇦🇷 Romans · Argentina
968
-18
🇦🇷 Vikings · Argentina
919
-17
🇦🇷 Hindustanis · Argentina
902
-16
🇦🇷 Vietnamese · Argentina
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,776 10:29 19:36 31:16 ⛏ Fast Castle
37 1,651 10:48 18:02 24:44 ⛏ Fast Castle
35 1,597 10:31 15:37 30:47 ⛏ Fast Castle
35 1,592 12:16 18:29 33:38 ⛏ Fast Castle
31 1,380 10:31 18:44 32:43 ⛏ Fast Castle
31 1,411 12:25 15:59 27:35 ⛏ Fast Castle
22 992 10:57 18:18 43:17 ⛏ Fast Castle
9 426 11:43 17:43 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,435 11,965 8,575 1,550 45,525 53,280
18,805 13,350 5,595 2,295 40,045 61,316
14,200 15,445 8,770 1,450 39,865 47,330
15,650 14,820 4,880 2,800 38,150 44,761
17,320 7,595 10,070 1,610 36,595 45,704
14,820 14,295 4,110 2,275 35,500 49,129
15,215 14,615 2,225 850 32,905 41,106
9,920 5,500 3,560 850 19,830 23,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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