AoeStats
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Arena

510716097Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 25m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
976
+17
🇹🇷 Goths · Türkiye
888
+21
🇫🇷 Franks · France
1000
-59
🇫🇷 Portuguese · France
1000
-59
Player eAPM Actions Feudal Castle Imperial Opening
25 646 10:50 13:54 — ⛏ Fast Castle
18 466 10:51 — — ⚔ Tower Rush
17 426 13:30 — — ⚔ Skirmisher Rush
7 175 10:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,810 3,940 805 1,300 11,855 14,082
5,720 3,470 600 1,000 10,790 12,621
5,695 2,115 40 125 7,975 7,812
4,005 2,738 260 125 7,128 9,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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