AoeStats
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Black Forest

505726839Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 79m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
860
+17
🇩🇪 Turks · Germany
854
+17
🇬🇧 Goths · United Kingdom
912
-18
🇹🇷 Britons · Türkiye
850
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,044 14:41 18:46 23:25 ◆ FC into Fast Imp
19 1,483 13:03 18:05 37:24 ⛏ Fast Castle
17 1,323 11:55 20:29 37:40 ⛏ Fast Castle
16 1,305 14:23 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,960 33,760 23,965 1,760 103,445 110,112
27,320 15,745 18,655 2,755 64,475 72,778
25,370 16,583 16,445 5,020 63,418 84,665
13,370 13,515 5,785 1,600 34,270 35,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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