AoeStats
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Oasis

507327022Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 52m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
855
+14
🇩🇪 Teutons · Germany
836
+14
🇩🇪 Chinese · Germany
809
+15
🇩🇪 Lithuanians · Germany
772
+17
🇪🇪 Inca · Estonia
862
-17
🇪🇪 Wei · Estonia
860
-18
🇪🇪 Tatars · Estonia
754
-13
🇪🇪 Britons · Estonia
722
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,949 12:28 23:49 45:20 ⚔ Archer Rush
23 1,215 11:43 16:41 36:05 ⚔ FC into Archers
21 1,096 11:51 23:57 —
21 1,110 11:52 18:27 40:52 ⛏ Fast Castle
15 806 12:39 25:19 43:18 ⚔ Champi Rush
12 616 12:40 23:11 38:18 ⚔ FC into Skirms
11 572 11:14 20:44 47:05 ⛏ Fast Castle
10 507 11:32 22:25 41:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,475 41,005 13,410 2,450 73,340 93,381
22,505 26,806 17,815 2,835 69,961 71,820
22,055 14,934 10,955 3,560 51,504 64,740
23,735 9,780 7,435 3,470 44,420 51,532
14,790 6,880 7,215 935 29,820 36,346
13,510 6,016 5,535 2,495 27,556 32,770
11,695 7,165 5,455 3,045 27,360 31,399
9,675 8,600 4,760 1,400 24,435 32,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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