AoeStats
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Oasis

507321811Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 28m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
836
+19
🇩🇪 Malians · Germany
817
+19
🇩🇪 Persians · Germany
789
+20
🇩🇪 Franks · Germany
750
+22
🇮🇳 Franks · India
921
-21
🇦🇷 Armenians · Argentina
916
-21
🇺🇸 Malians · United States
858
-19
🇦🇷 Italians · Argentina
856
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 778 11:28 17:27 — ⛏ Fast Castle
26 725 10:54 23:47 — ⚔ Scout Rush
21 602 11:50 16:31 — ⛏ Fast Castle
20 575 12:04 22:29 — ⛏ Fast Castle
20 576 11:51 23:16 — ⚔ Scout Rush
14 401 12:32 27:05 —
13 365 11:09 20:00 — ⛏ Fast Castle
9 242 11:55 25:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,850 6,236 1,705 200 16,991 17,121
7,245 5,740 790 200 13,975 14,721
6,890 4,385 1,845 850 13,970 15,476
7,525 4,670 950 250 13,395 16,551
5,800 5,716 535 315 12,366 14,121
4,705 2,569 465 225 7,964 8,813
4,330 2,979 410 125 7,844 9,742
3,815 2,435 350 200 6,800 10,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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