AoeStats
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Black Forest

505723860Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 31m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
855
+14
🇹🇷 Goths · Türkiye
824
+15
🇹🇷 Britons · Türkiye
807
+16
🇩🇪 Persians · Germany
726
+20
🇩🇪 Ethiopians · Germany
836
-17
🇩🇪 Slavs · Germany
816
-17
🇩🇪 Spanish · Germany
801
-16
🇩🇪 Franks · Germany
767
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 525 13:23 18:16 — ⛏ Fast Castle
15 490 14:05 20:24 — ⛏ Fast Castle
13 423 28:42 — —
13 425 10:22 18:42 — ⛏ Fast Castle
12 372 13:03 24:16 — ⛏ Fast Castle
11 364 22:12 — — ⛏ Fast Castle
10 306 14:47 26:37 — ⚔ Drush
8 246 15:12 23:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,825 7,289 3,275 960 21,349 22,041
10,270 4,458 1,730 2,050 18,508 20,420
7,290 7,435 2,395 900 18,020 20,463
7,670 5,889 1,125 1,395 16,079 16,925
5,365 2,530 1,850 0 9,745 14,364
5,900 2,283 1,145 175 9,503 12,966
3,925 2,330 350 0 6,605 8,443
2,225 1,715 0 0 3,940 4,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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