AoeStats
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Arena

510434317Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 57m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
748
+16
🇵🇪 Huns · Peru
738
+16
🇨🇱 Maya · Chile
764
-40
🇨🇱 Magyars · Chile
733
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,835 12:05 17:56 40:53 ⛏ Fast Castle
29 1,650 12:23 20:17 32:55 ⛏ Fast Castle
26 1,490 11:41 16:17 35:32 ⛏ Fast Castle
20 1,127 9:49 17:46 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,340 20,740 12,800 4,755 53,635 61,886
18,835 15,505 16,435 2,050 52,825 59,019
13,045 12,415 14,315 3,575 43,350 49,245
13,305 10,565 9,680 2,050 35,600 42,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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