AoeStats
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Black Forest

510354269Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 52m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
726
+14
🇵🇪 Saracens · Peru
716
+14
🇺🇸 Wei · United States
716
-15
🇺🇸 Spanish · United States
648
-29
Player eAPM Actions Feudal Castle Imperial Opening
25 1,292 13:15 21:24 32:38 ⛏ Fast Castle
19 999 12:43 19:31 37:52 ⛏ Fast Castle
17 908 10:58 17:48 33:51 ⛏ Fast Castle
9 490 17:12 29:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,740 12,164 13,065 3,620 58,589 71,646
20,520 17,018 12,195 1,500 51,233 62,472
12,720 10,405 6,925 2,900 32,950 34,299
9,910 10,722 2,295 2,325 25,252 29,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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