AoeStats
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Arabia

510346988Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 45m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
777
+14
🇦🇷 Malians · Argentina
777
+14
🇵🇪 Romans · Peru
740
-14
🇵🇪 Britons · Peru
730
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,489 10:12 23:49 30:43 ⚔ Scouts into Fast Imp
29 1,296 12:41 25:45 35:30
25 1,120 10:39 18:20 45:05 ⛏ Fast Castle
16 735 10:28 23:08 36:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,630 13,158 8,375 1,500 35,663 43,492
15,315 8,355 4,570 1,550 29,790 34,757
6,170 8,255 6,740 1,950 23,115 25,162
8,300 8,747 2,785 1,400 21,232 24,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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