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Lombardia

510213283Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 65m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
726
+14
🇵🇪 Vikings · Peru
715
+15
🇮🇹 Bulgarians · Italy
694
-15
🇮🇹 Poles · Italy
690
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,885 12:20 19:43 32:56 ⛏ Fast Castle
23 1,531 10:24 19:13 37:05
23 1,488 12:20 21:42 40:30 ⚔ Scout Rush
16 1,070 11:05 22:53 36:20 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
46,065 13,820 17,700 4,100 81,685 87,327
30,400 27,310 17,835 3,025 78,570 82,238
19,610 24,400 15,455 4,350 63,815 75,133
25,690 18,860 14,735 2,000 61,285 66,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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