AoeStats
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Pilgrims

510207644Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 42m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
712
+14
🇵🇪 Cumans · Peru
700
+15
🇪🇸 Bohemians · Spain
680
-15
🇺🇸 Burgundians · United States
674
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,763 11:48 19:52 — ⛏ Fish Boom into Fire Galleys FC
20 870 12:34 24:00 36:56 ⚔ Fish Boom into Towers into Archers
15 634 12:12 20:33 38:10 ⛏ Fish Boom FC into Fire Galleys
8 332 18:40 29:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,175 11,200 6,400 3,450 34,225 38,698
7,600 11,220 5,510 2,575 26,905 26,795
6,350 7,920 2,453 1,100 17,823 23,684
6,240 4,025 795 200 11,260 13,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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