AoeStats
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Arena

510203425Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 38m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
700
+12
🇵🇪 Goths · Peru
687
+13
🇺🇸 Chinese · United States
635
-13
🇺🇸 Franks · United States
608
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 820 11:18 19:56 32:12 ⛏ Fast Castle
17 631 10:16 17:58 33:47 ⛏ Fast Castle
17 655 11:32 17:34 — ⛏ Fast Castle
10 384 15:20 21:45 27:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,555 6,750 5,030 1,950 28,285 29,840
10,625 8,740 4,325 2,800 26,490 30,687
9,775 7,815 4,280 2,050 23,920 26,249
9,025 6,320 3,290 1,500 20,135 23,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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