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Pilgrims

510180194Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 68m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
711
+17
🇹🇷 Magyars · Türkiye
678
+18
🇵🇪 Romans · Peru
736
-18
🇵🇪 Chinese · Peru
722
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,937 11:08 18:39 27:42 ⛏ Fish Boom FC
20 1,342 15:29 26:18 36:17 ⛏ Fish Boom
20 1,358 14:35 24:01 49:10 ⛏ Fish Boom FC
6 408 13:47 24:58 31:25 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,580 21,705 19,495 1,625 70,405 73,676
18,460 15,328 12,290 3,780 49,858 53,333
15,835 16,200 9,410 3,000 44,445 50,956
5,465 11,215 1,810 850 19,340 28,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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