AoeStats
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Arena

510112562Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
797
+14
🇪🇸 Franks · Spain
781
+15
🇵🇪 Gurjaras · Peru
769
-15
🇵🇪 Aztecs · Peru
753
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,456 9:58 15:43 31:39 ⚔ FC into Scouts
23 936 10:57 19:18 28:40 ⛏ Fast Castle
18 713 10:46 25:52 —
16 631 13:44 21:11 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,205 11,720 11,670 1,605 42,200 46,341
11,325 13,275 7,985 950 33,535 37,272
14,845 9,465 5,290 1,265 30,865 33,143
7,760 5,630 820 750 14,960 17,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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