AoeStats
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Arena

509998123Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 52m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
755
+14
🇵🇪 Malians · Peru
738
+15
🇨🇦 Ethiopians · Canada
731
-15
🇵🇪 Portuguese · Peru
693
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,182 11:03 19:13 32:20 ⛏ Fast Castle
19 1,012 11:04 18:18 37:30 ⛏ Fast Castle
17 911 11:36 22:23 31:42 ⛏ Fast Castle
16 846 11:10 20:01 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,525 18,675 9,070 2,250 50,520 53,483
15,525 20,325 11,280 2,350 49,480 58,994
17,855 12,565 12,275 3,350 46,045 51,274
16,855 14,785 9,900 4,125 45,665 55,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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