AoeStats
← TIMVP

Arena

509987443Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 58m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
741
+14
🇵🇪 Burgundians · Peru
723
+15
🇦🇺 Italians · Australia
709
-15
🇲🇽 Spanish · Mexico
685
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,462 11:56 21:00 35:40 ⛏ Fast Castle
20 1,153 13:38 24:16 39:04 ⛏ Fast Castle
16 942 12:16 19:58 36:34
16 921 14:12 23:03 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,820 17,360 19,235 2,800 63,215 82,862
19,105 17,915 10,580 2,800 50,400 66,278
20,875 7,605 14,075 2,260 44,815 49,047
11,325 11,275 5,975 3,670 32,245 36,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.