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Lombardia

509956169Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 82m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
791
+16
🇫🇷 Mongols · France
778
+17
🇵🇪 Hindustanis · Peru
809
-17
🇵🇪 Poles · Peru
789
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 3,072 12:44 20:35 33:29 ⛏ Fast Castle
31 2,517 11:53 20:24 37:31 ⛏ Fast Castle
19 1,534 12:44 17:35 36:26 ⛏ Fast Castle
18 1,516 10:18 21:28 41:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,485 26,455 32,620 5,780 105,340 121,038
40,725 23,081 29,900 3,895 97,601 128,573
37,785 24,822 19,980 3,250 85,837 93,771
33,620 29,572 16,380 2,800 82,372 89,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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