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Black Forest

509411972Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 50m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Turks · Kazakhstan
787
+14
🇧🇴 Hindustanis · Bolivia
731
+17
🇵🇪 Romans · Peru
767
-16
🇨🇱 Turks · Chile
727
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,112 12:11 19:59 31:51 ⛏ Fish Boom FC
20 1,008 12:52 22:12 30:36 ⛏ Fast Castle
18 916 14:00 22:18 35:09 ⛏ Fast Castle
18 932 10:29 24:00 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,700 19,346 13,305 1,795 59,146 73,772
24,060 17,654 12,405 3,350 57,469 63,817
26,540 11,006 8,505 1,100 47,151 58,735
12,180 14,166 4,105 2,800 33,251 41,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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