AoeStats
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Nomad

509158817Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 53m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
727
+16
🇵🇪 Magyars · Peru
720
+17
🇨🇱 Burmese · Chile
679
+18
🇨🇳 Huns · China
765
-18
🇮🇳 Bengalis · India
734
-17
🇨🇳 Bohemians · China
694
-26
Player eAPM Actions Feudal Castle Imperial Opening
25 1,330 15:26 20:52 — ⛏ Fast Castle
22 1,154 19:26 44:46 — ⚔ Skirms into Scouts
21 1,143 16:34 25:14 35:32 ⛏ Fish Boom FC
18 958 19:53 27:35 — ⛏ Fish Boom FC
17 924 14:06 30:56 47:17 ⛏ Fish Boom
13 703 16:56 23:42 29:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,795 19,385 1,830 2,950 40,960 49,619
14,060 11,325 10,785 4,750 40,920 53,657
11,000 13,735 3,435 1,730 29,900 37,153
13,240 9,160 2,555 3,350 28,305 31,070
8,365 12,690 290 100 21,445 23,357
7,540 2,664 1,675 2,150 14,029 14,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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