AoeStats
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Black Forest

509028927Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 52m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
812
+12
🇺🇸 Khmer · United States
726
+15
🇭🇰 Bulgarians · Hong Kong SAR China
645
+19
🇵🇪 Romans · Peru
737
-16
🇵🇪 Malians · Peru
727
-16
🇨🇱 Khmer · Chile
679
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,511 11:33 31:10 46:59 ⚔ Fish Boom into Towers
24 1,242 11:35 36:31 44:55
20 1,037 12:13 22:06 42:38 ⛏ Fast Castle
16 848 16:06 26:49 32:14 ⛏ Fish Boom
15 762 15:13 24:44 40:10 ⛏ Fish Boom FC
14 729 13:03 22:28 36:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,945 14,712 14,495 4,475 59,627 72,376
18,555 17,795 10,020 2,150 48,520 57,284
18,500 16,255 8,320 2,455 45,530 54,910
17,480 12,549 8,145 2,230 40,404 54,594
15,660 14,180 4,835 2,350 37,025 45,675
18,490 13,165 3,355 565 35,575 39,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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