AoeStats
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Black Forest

508690529Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
712
+18
🇹🇷 Bengalis · Türkiye
703
+18
🇵🇪 Romans · Peru
760
-18
🇵🇪 Celts · Peru
750
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,331 12:49 20:56 38:06 ⛏ Fast Castle
19 987 15:10 29:53 39:28 ⚔ Archer Rush
17 878 12:49 23:47 35:07 ⛏ Fast Castle
14 721 14:16 24:56 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,845 13,520 11,365 3,075 45,805 65,225
20,545 9,626 8,370 2,240 40,781 42,692
15,075 13,346 8,610 3,700 40,731 54,820
7,800 6,481 2,405 2,300 18,986 24,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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