AoeStats
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Nomad

508681579Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 47m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
668
+21
🇷🇺 Vikings · Russia
643
+22
🇵🇪 Romans · Peru
782
-22
🇵🇪 Poles · Peru
771
-21
Player eAPM Actions Feudal Castle Imperial Opening
19 908 17:49 24:50 47:03 ⛏ Fish Boom FC
16 780 16:59 26:49 33:45 ⚔ Fish Boom FC into Scouts
15 722 13:54 22:50 39:28 ⛏ Fish Boom FC
12 583 19:44 25:46 35:53 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,815 17,050 12,525 1,800 52,190 61,235
17,115 17,775 8,080 2,150 45,120 51,941
10,205 14,980 5,165 2,900 33,250 38,999
11,710 9,585 3,760 1,700 26,755 32,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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