AoeStats
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Black Forest

508665095Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 44m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
734
+16
🇵🇪 Poles · Peru
723
+16
🇷🇴 Aztecs · Romania
739
-16
🇷🇴 Khmer · Romania
719
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 981 10:38 23:06 43:09 ⚔ FC into Scouts
18 802 14:10 20:25 33:41 ⛏ Fast Castle
15 659 9:33 21:42 39:08 ⛏ Fast Castle
14 616 14:16 24:44 32:24 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,045 13,368 10,175 2,150 41,738 46,777
17,550 10,381 8,460 2,050 38,441 45,714
14,175 10,639 8,385 2,050 35,249 37,431
12,705 10,980 7,235 950 31,870 38,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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