AoeStats
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Arabia

508556918Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
747
+16
🇦🇷 Vietnamese · Argentina
689
+31
🇵🇪 Aztecs · Peru
749
-17
🇵🇪 Inca · Peru
738
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,853 11:06 22:43 41:06 ⚔ Archer Rush
40 1,790 11:03 21:04 — ⛏ Fast Castle
19 847 13:53 25:01 —
15 692 11:47 28:17 — ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,800 8,045 5,020 105 22,970 30,095
11,000 7,163 2,720 900 21,783 24,334
9,755 7,571 2,070 1,400 20,796 22,530
9,605 5,457 2,420 780 18,262 22,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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