AoeStats
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Black Forest

508549053Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
734
+15
🇵🇪 Celts · Peru
722
+16
🇺🇸 Byzantines · United States
719
-16
🇺🇸 Persians · United States
706
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,405 18:47 31:55 41:51 ⛏ Fast Castle
22 1,115 14:37 23:57 34:37 ⛏ Fast Castle
17 858 12:31 25:53 30:37 ⛏ Fish Boom FC into Fast Imp
16 844 16:31 27:45 32:38 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,825 19,550 8,715 2,350 53,440 65,204
20,620 17,328 10,600 3,350 51,898 57,730
15,720 17,432 8,565 2,150 43,867 55,796
9,145 7,475 4,795 3,595 25,010 27,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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