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Lombardia

508539143Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Poles · Peru
722
+12
🇵🇪 Malians · Peru
710
+12
🇧🇷 Turks · Brazil
655
-13
🇧🇷 Mapuche · Brazil
595
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,485 12:18 25:55 38:48 ⚔ Skirmisher Rush
24 1,363 13:53 21:20 35:01 ⛏ Fast Castle
19 1,085 10:45 24:14 47:54
18 1,047 13:24 21:21 27:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,165 14,235 23,185 2,800 66,385 74,058
23,435 14,180 13,720 2,165 53,500 57,545
16,800 10,825 8,650 1,680 37,955 46,136
14,650 12,610 5,990 1,750 35,000 37,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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