AoeStats
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Black Forest

508364316Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 59m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
723
+15
🇵🇪 Celts · Peru
710
+16
🇺🇸 Koreans · United States
708
-16
🇳🇮 Saracens · Nicaragua
699
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,256 12:52 25:15 36:27
16 971 12:35 23:01 29:58 ⛏ Fast Castle
15 915 12:54 24:25 34:47 ⚔ Skirms FC
15 889 13:41 23:15 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,515 13,765 12,445 4,650 59,375 66,329
20,780 19,277 13,670 1,855 55,582 67,075
15,145 21,070 13,850 4,240 54,305 61,853
12,510 22,829 7,370 3,530 46,239 46,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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