AoeStats
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Black Forest

508360999Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 41m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
707
+16
🇵🇪 Chinese · Peru
694
+16
🇺🇸 Koreans · United States
725
-17
🇨🇳 Chinese · China
670
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 729 13:03 22:38 33:30 ⛏ Fast Castle
16 667 13:38 25:25 37:18 ⚔ FC into Skirms
16 650 13:07 22:11 34:11 ⛏ Fast Castle
9 389 14:23 29:22 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,200 15,075 6,800 1,500 36,575 41,466
10,400 12,059 7,565 2,050 32,074 36,510
7,175 7,730 3,555 1,330 19,790 21,026
6,330 5,433 1,615 2,050 15,428 20,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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