AoeStats
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Nomad

508246562Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
714
+15
🇵🇪 Georgians · Peru
669
+18
🇵🇪 Romans · Peru
707
-17
🇵🇪 Dravidians · Peru
691
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 730 13:08 26:02 38:26 ⚔ Fish Boom into Scouts FC
13 513 13:35 23:48 37:08 ⛏ Fish Boom FC
8 302 15:38 23:17 — ⚔ Fish Boom into Scouts
7 282 18:28 25:38 32:57 ⚔ Fish Boom into Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,140 11,310 3,750 1,190 26,390 29,044
10,200 8,980 3,675 1,220 24,075 26,509
9,710 6,615 3,010 850 20,185 21,097
3,995 5,350 400 750 10,495 14,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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