AoeStats
← Agamemnon

Arabia

504817188Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 41m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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842
+17
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823
+17
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862
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856
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,806 10:13 26:14 — ⚔ Scout Rush
34 1,396 10:45 19:03 — ⛏ Fast Castle
20 848 10:35 32:52 — ⚔ Archer Rush
12 508 13:53 19:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,495 6,895 6,435 300 24,125 26,662
7,265 2,604 1,920 650 12,439 12,617
5,505 3,920 1,725 735 11,885 12,540
2,750 1,519 250 0 4,519 6,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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