AoeStats
← Agamemnon

Arena

504568086Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 83m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
821
+18
🇨🇿 Spanish · Czechia
821
+19
🇰🇿 Teutons · Kazakhstan
881
-19
🇰🇿 Romans · Kazakhstan
874
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 3,843 11:02 16:02 38:18 ⛏ Fast Castle
37 3,049 10:54 16:53 34:44 ⛏ Fast Castle
31 2,608 11:44 16:58 32:40 ⛏ Fast Castle
17 1,384 11:57 21:31 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,790 41,550 28,300 2,905 130,545 138,201
29,095 52,415 33,940 3,210 118,660 139,233
42,415 23,505 30,530 3,930 100,380 155,073
27,145 22,636 21,905 9,160 80,846 95,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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